SoundXY2 (2012)

Description: SoundXY2 approaches real-time individual auditory feedback through stereo spatialization in a tangible tabletop system for music performance. A collection of varied sounds was represented by tangible objects. The sounds ranged from basic sounds (e.g. noise waves, sine waves) to sound samples from Freesound.org. Stereo spatialization was applied to allow listeners to localize the sounds depending on the position of the tangibles on the table. The audio engine and program logic was built with SuperCollider.

Author: Anna Xambó

Role: Concept, implementation and TUI design.

Technologies: SuperCollider, reacTIVision, SETO Quark, FreeSound.org (sound samples).

Code: https://github.com/axambo/soundxy2

Publications