Photo by Tom McKlin @ RESPECT conference 2015, Charlotte (NC, USA).


My research contributes to the fields of HCI and sound & music computing (SMC) and has three foci:

  1. Technology: using cutting-edge technology in real-time interactive musical systems and creative algorithms borrowed from MIR and machine learning that can be useful for real-time performance and musical improvisation e.g. live coding or algorithmic music.
  2. Design: exploring novel aesthetics for real-time interactive musical systems e.g. tangible interfaces or wearable computing.
  3. Experience: bringing more egalitarian, collaborative and participatory experiences to the fore e.g. multichannel experiences, participatory performances, DIY workshops.

Intelligent CSCM Everywhere

I envision pushing the boundaries of technology, design, and experience towards more collaborative, egalitarian and sustainable spaces, what I term intelligent computer-supported collaborative music everywhere. My mission is to do interdisciplinary research that embraces techniques and research methods from engineering, social sciences, and the arts for creating a new generation of interactive music systems for music performance and social interaction in alignment with Computer-Supported Collaborative Work (CSCW) principles. You can read my research statement here.


Music Performance • Music Creation • Social Interaction • Digital Media • Education • Interactive Systems Design • User Experience Design

Research Interests

Sound and Music Computing • New Interfaces for Musical Expression • Human-Computer Interaction • Tangible Interaction • Computer-Supported Collaborative Music • Live Coding • Music Information Retrieval • Machine Learning • Generative & Algorithmic Music • Spatial Audio • Women in Music Tech • STEAM Education • Data Visualization • Creative Computing • Network Music • Web Audio • Audio Electronics • Audio DSP • Creative AI • Sonic Arts

Research Groups

Other Activities / On the Press