DIY music computing for social interaction, education and performance.
I remember discovering by myself (it was not taught in school) that I could compose my own music using traditional and electric instruments. We shared compositions with and learned to compose together with colleagues. Software tools for sound and music came soon later. We also had to learn the new tools by ourselves. In the following years, a range of sound and music technologies have emerged. These technologies allow us for multiple ways of approaching sound and music, and learning computing on the way, in a DIY fashion. Anything is possible, but some guidance and experience from expert practitioners is always acknowledged by newcomers. We need places for communities of practice in which interdisciplinarity, creativity, collaboration, and personal development are possible. The main goal is to be able to collaboratively build and share our own tools, inventions, and processes in suitable and diverse environments for developing new technologies, music, and experiences for a better future.
Technical skills are important for dealing with the complexities of our world, yet creative thinking is also relevant for thinking differently and seeing problems from alternative perspectives. Music computing and the DIY culture allow us for an interdisciplinary perspective to bringing the arts into STEM education (STEAM), collaborative learning, and interdisciplinary computational thinking. My mission is to bring more democratic, diverse and playful experiences for creating and learning music computing using novel technologies, along with the principles of learning to learn within technology-enhanced collaborative practices that allow for inventing and practice-based learning.
I am interested in the synergies between HCI and Sound and Music Computing (SMC): ways of exploiting music technology and computer music concepts using cutting-edge computational tools and physical computing that can ultimately inform STEAM education, HCI research and SMC research.
My research interests include:
- SMC topics: algorithmic composition, computer-supported collaborative music, computer music, design of digital musical instruments (DMIs) for music performance, live coding, musical tabletops, new interfaces for musical expression (NIME) for music performance, participatory mobile music, tangible music.
- HCI topics: computational thinking, computer-supported collaborative work (CSCW), embodiment, hands-on collaborative learning, Internet of Things, mobile interaction, multi-touch and tangible interaction, physical computing, STEAM education, tangible computing, wearables.
- HCI design: experience design, interaction design, participatory design.
- HCI methods: evaluation methods, in-the-wild methods, qualitative analysis, multimodality, video analysis.
Involvement in research groups
- Center for Music Technology – Georgia Tech / Adam lab (Digital Media Program) – Georgia Tech (2015-present).
- London Knowledge Lab – UCL Institute of Education (2014-2015).
- Music Computing Lab – Open University (2010-2015).
- Music Technology Group – Universitat Pompeu Fabra (2008-2009).
Committee member / Conference chair:
- Co-founder and committee member of the just recently started (May-June 2016) initiative of Women in Music Technology (tentative title) at the Georgia Tech Center for Music Technology (GTCMT) to increase the representation of women in the GTCMT program (Georgia Tech, Atlanta, GA, US).
- Music/Artworks chair for the Web Audio Conference 2016 (Georgia Tech, Atlanta, GA, US).
- Session chair for the International Computer Music Association 2011 conference in Huddersfield, UK (session: Laptop/Coding/NI).
- Committee member of the 2011 CRC PhD Student Conference at the Open University, Milton Keynes, UK.
- ACM Designing Interactive Systems (2012, 2016).
- ACM New Interfaces for Musical Expression (2011–2016).
- ACM Special Interest Group on Computer-Human Interaction (2015-2016).
- ACM Tangible, Embedded and Embodied Interaction (2012–2016).
- IEEE Interactive Tabletops and Surfaces (2013).
- International Conference on Live Interfaces (2016).
- ISSTA International Festival and Conference on Sound in the Arts, Science and Technology (2016).
- Web Audio Conference (2016).
- Interacting with Computers – Oxford Journals.
- International Journal of Human-Computer Studies (IJHCS) – Elsevier.
- Jury member of the MOOG Hackathon 2016 at Georgia Tech Center for Music Technology, Atlanta, GA, US.